
Creative Direction
SoMe
Motion / Video
Aug 2024
IT
Twitch toolkit
The Twitch package (assets that actually work live)
My main responsibility was building all the stream-ready assets:
overlays and graphic frames for the live layout
animated transitions / stingers
supporting motion elements for moments, cues, and rhythm
Rebecca handled illustration, and I focused on system + motion: organizing the assets, keeping consistency, and animating everything so it feels alive on stream rather than static.
The trailer (the “out-of-control” launch moment)
Beyond the Twitch graphics, we produced a launch trailer that was intentionally extreme: fast, chaotic, and designed to feel like an event. The writing was mainly handled by Nicola Maggi and Bagoleen, and the concept was built around bringing in a huge number of guest appearances—basically half of Twitch Italy—so the project could launch as a collective moment, not just a new channel.
Working under a one-week timeline (for real)
The whole thing became a sprint. The project lasted about one week because it received a permanent ban quickly after launch.
From a production perspective, that meant two things:
everything had to be ready immediately (no “later we refine it”),
the visuals had to communicate the tone instantly, because time was limited.
What I took from it
It’s a good example of how I work in fast environments: build a system that can be deployed quickly, make it animated and coherent, and support the team’s energy without losing technical reliability.
This project is the definition of “short-lived, high-impact.” I’m proud of the Twitch asset system and the animation work because it turned illustration into a real live show package. Even if the project ended fast, the process was intense, collaborative, and creatively fearless—which is exactly what the internet sometimes is.
Illustration: Rebecca
Asset system + animation: Eduardo Pellegrino
Trailer writing: Nicola Maggi, Bagoleen












